Tony Caton

Tony Caton

Principal Engineer at Cat Claw Studios

Tony, a Unity alum with decades of game dev experience, has done everything from leading small indie teams of two or three to building AAA titles for companies like EA, id, NovaLogic and Epyx.

LinkedIn

Professional Experience

TAP Independent Unity Developer Unity Technologies Senior Software Engineer Zynga Senior Software Engineer, Gameplay AI Everi Holdings Inc. Software Engineer III id Software AI / Game-play Programmer RingZero Game Studio Team Leader, Games Novalogic Senior Game AI Programmer Presto Studios Senior Game AI Programmer Blue Planet Software Game Programmer / Lead Programmer Electronic Arts Game AI Programmer The 3DO Company Game AI Programmer Mindscape Software Engineer, Games Visual Concepts Software Engineer, Gameplay / AI Epyx Software Engineer

Published Titles

Chronological order, most recent first

TAP Quest VR Simulations TAP | Quest VR Unity Gaming Services Samples Unity Technologies | Mobile, PC, Mac Wizard of Oz: Casino Slots Zynga | iOS, Android, Web Willy Wonka Slots Vegas Casino Zynga | iOS, Android, Web Six Casino Slot Games Everi Holdings Inc. | Casino hardware Solstice Arena Zynga | iOS Zynga Poker Mobile Zynga | iOS, Android Rage id Software | PC, Xbox 360, PS3 Countdown RingZero Game Studio | Nintendo DS Des Chiffres et des Lettres RingZero Game Studio | Nintendo DS Ready Steady Cook RingZero Game Studio | Nintendo DS Delta Force: Black Hawk Down Novalogic | Windows Whacked! Presto Studios | Xbox Barbie Team Gymnastics Blue Planet Software | Windows NCAA March Madness '98 Electronic Arts | PlayStation, Windows Metal Marines Master Edition Mindscape | Windows Dominus Visual Concepts | PC Tech Support (Visual Concepts) Visual Concepts | SNES BattleNet* Epyx | MS-DOS Studio of Greetings Epyx | Windows Print Magic Epyx | Windows

* BattleNet was completed and playtested but Epyx closed before publication. It developed a cult following of friends and coworkers who voluntarily stayed late every week to playtest (fancy word for play!) for 2-3 hours per session helping the game grow and evolve with features like carriers, ducks, nukes on subs, bombers, refuelers and much more!

Current Work

Drawing on decades of experience in Gameplay AI, world economy, physical simulation, and careful attention to detail, Tony is building a world players will return to again and again. Coming soon on SteamVR.

Current projects