Principal Engineer at Cat Claw Studios
Tony, a Unity alum with decades of game dev experience, has done everything from leading small indie teams of two or three to building AAA titles for companies like EA, id, NovaLogic and Epyx.
Chronological order, most recent first
* BattleNet was completed and playtested but Epyx closed before publication. It developed a cult following of friends and coworkers who voluntarily stayed late every week to playtest (fancy word for play!) for 2-3 hours per session helping the game grow and evolve with features like carriers, ducks, nukes on subs, bombers, refuelers and much more!
Drawing on decades of experience in Gameplay AI, world economy, physical simulation, and careful attention to detail, Tony is building a world players will return to again and again. Coming soon on SteamVR.